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1672821 #8960 Serve capability level: float serve, jump float serve and jump serve top spin in the proliga final four female players Prastyawan, Rahardian Pandu
Pratama, Budiman Agung
Kurniawan, Wing Prasetya
This research is based on observations in the form of an analysis of the level of difficulty of the service performed by each player depending on the type of service used, such as floating service, jump float, and jumping service top spin. A good service is the direction of the ball to the empty side of the field or between two players. It is intended for when the opponent receives a service in a moving position or creates a misunderstanding between two players because the ball is between the two players. The service above is the type of service that is often done by players from the beginner level to the professional level. However, there are still many professional players who competed in the 2019 proliga, the first round of the women's sector, not all of them know what type of service is most productive. In accordance with the problem formulation, the purpose of this research is to determine the level of ability of floating service, jump float service and jumping service top spin in the final four proliga 2019 women's volleyball. This study uses a survey method with data collection techniques using observations (observations) by judges and document analysis (video). The conclusion from the overall final four women's volleyball matches in the 2019 proliga has a percentage result from each team regarding service ability, namely Service Floating ability with an average number of 38.83 and if presented in the form of a percentage that is 45.24%, Jump Float ability with an average number of 28.88 and if presented in the form of a percentage that is 33.64% and the ability of Jumping service Top Spin with an average number of 18.13 and if presented in the form of a percentage that is 21.12%
service, volleyball, proliga final four 2022-11-28 oai:jurnal.uns.ac.id:article/61719 buka_link ↗ Highlight_link 10.20961/phduns.v19i2.61719
1672822 #8960 Relationship between leg muscle power, stomach muscle strength, body flexibility and ankle’s coordination on side kick’s speed in Perguruan Pencak Silat Kembang Setaman Wonosobo year 2020 Hidayati, Nur
Syaifullah, Rony
Hendarto, Singgih
The purpose of this research is to know the relationship between leg mucle power, stomach muscle strength, body flexibility and ankle’s coordination on side kick’s speed in perguruan pencak silat kembang setaman wonosobo year 2020. This study is a corelation researcher, it needs one meeting to collect the data. The subject of this research is 14 athletes of Kembang Setaman Wonosobo. Source of data of this research is from the athletes and the researcher. Methods of collecting data that the researcher uses are test and observation. The researcher uses SPSS to test the data. Method of data analysis that the researcher chooses is descriptive quantitative. The study used 5 variables, namely variable x with leg muscle power, abdominal muscle strength, body flexibility and ankle coordination and variable Y with side kick speed / T. Based on the results of the analysis, it can be explained that (1) leg muscle power has a significant relationship to the side kick speed / right T indicated by the sig value. 0.008 <0.05 with a contribution value of 50.5% for the right leg and a sig. 0.004 <0.05 with a contribution value of 4.1% for the left leg and a relationship between leg muscle power and the left side kick speed / T indicated by the sig value. 0.003 <0.05 with a contribution value of 2.7% for the right leg and a sig value. 0.000 <0.05, the contribution value is 66.7% for the left leg (2) the strength of the abdominal muscles is indicated by the value of sig. 0.012 and 0.047 <0.05 with a contribution value of 2% and 2.1% (3) body flexibility has no significant relationship as indicated by the sig value. 0.541 and 0.073> 0.005 (4) eye-foot coordination does not have a significant relationship as indicated by the sig value. 0.374 and0.472> 0.05. From the value of the contribution above, the contribution value is the leg muscle power compared to the abdominal muscle strength from the total value of the contribution, namely 55.6% for the side kick speed / T right and 71,1% for the contibution value for the side kick speed / T left. Based on the data above, it can be concluded from this study that there is a relationship between leg muscle power and abdominal muscle strength to side kick speed / T in the Kembang Setaman Wonosobo martial arts college in 2020 and there is no relationship between body flexibility and ankle coordination on side kick speed / T in Setaman Wonosobo Kembang Silat College 2020.
Leg muscle power, pencak silatside kick. 2021-05-23 oai:jurnal.uns.ac.id:article/51442 buka_link ↗ Highlight_link 10.20961/phduns.v17i1.51442
1672823 #8960 PENGARUH MEDIA SCRAPBOOK TERHADAP HASIL BELAJAR PENJASORKES Sistiasih, Vera Septi
Media pembelajaran adalah sarana untuk menyampaikan materi atau informasi kepada siswa. Dengan adanya media pembelajaran yang inovatif dan kreatif mendorong siswa untuk lebih tertarik pada materi pelajaran yang disampaikan. Selain itu media pembelajaran juga efektif untuk meningkatkan hasil belajar siswa. Salah satu media pembelajaran yang menarik adalah scrapbook. Rumusan masalah dalam penelitian ini adalah apakah ada pengaruh media pembelajaran scrapbook terhadap hasil belajar kognitif siswa kelas VI SD Negeri Blangu 3 pada mata pelajaran pendidikan jasmani dan bagaimana pengaruhnya terhadap mereka?Tujuan penelitian ini adalah untuk mengetahui pengaruh media pembelajaran scrapbook terhadap hasil belajar kognitif siswa kelas VI SD Negeri Blangu 3 pada mata pelajaran pendidikan jasmani. Untuk pengumpulan data penelitian, peneliti menggunakan metode eksperimen dengan desain penelitian studi kasus, yaitu hanya satu kelas yang diberi perlakuan kemudian mengamati hasilnya. Peneliti mengumpulkan data menggunakan metode observasi, tes, dokumentasi dan studi pustaka. Berdasarkan hasil penelitian ditemukan bahwa ada pengaruh penggunaan media scrapbook terhadap hasil belajar kognitif siswa yang dilakukan posttest.Kesimpulan yang didapat dari penelitian ini adalah bahwa scrapbook media memiliki pengaruh terhadap hasil belajar kognitif siswa. Hal ini terlihat dari peningkatan hasil tes kognitif siswa, pada pretest siswa yang mendapat nilai di atas KKM sebesar 71%. Setelah diberikan perlakuan yaitu penggunaan scrapbook, semua siswa mendapat nilai di atas KKM. Dari data pretest dan posttest menunjukkan bahwa kemampuan siswa untuk menjawab pertanyaan telah meningkat setelah diberikan perlakuan.
Pengaruh Media Pembelajaran, Scrapbook, Hasil Belajar Penjas 2019-05-19 oai:jurnal.uns.ac.id:article/51463 buka_link ↗ Highlight_link 10.20961/phduns.v16i1.51463
1672824 #8960 Analysis of the Application of the Game Gobak Sodor in Character Education for Students at SMKN 4 Semarang Wigati, Wara Widi
Wibisana, Muh. Isna Nurdin
Koshendarti, Biyarini
Zhannisa, Utvi Hinda
Education is the main key to creating civilized humans. Character formation and development is carried out over time in the learning process at school. Efforts to form and develop character can be done through PJOK learning at school. This research aims to analyze character education through the game gobak sodor at SMKN 4 Semarang. The research method used is qualitative with a descriptive type. The research sample was 32 students in class XI Automotive Engineering. Data collection instruments use observation, interviews and documentation. The results of the research show that by implementing the Gobak Sodor game, it can grow and form character values in students, such as cooperation between followers of religions and beliefs, self-confidence, discipline, law-abiding, cooperation, solidarity, deliberation, hard work, creativity, courage, toughness, honesty and responsibility.
Gobak Sodor, Character Education, Traditional Games 2024-08-24 oai:jurnal.uns.ac.id:article/91926 buka_link ↗ Highlight_link 10.20961/phduns.v21i2.91926
1672825 #8960 OPTIMALISASI PENGGUNAAN ALAT BANTU PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SERVIS ATAS Sunardi, Sunardi
The aim of the research is to improve the service learning outcomes of the volleyball through aids such as hula hoop, javelin, raffia cord, net, cone, plastic ball, sponsors ball in the learning process of students of SMA N 4 Surakarta.            This research is a classroom action research (CAR). This research was conducted in two cycles which each cycle consists of planning, implementation of the action, observation, reflection. The subjects of the research are the students of class X IIS 4 SMA N 4 Surakarta academic year 2016/2017, with the number of 30 students, 13 students and 17 students. Sources of data in this study are primary data and secondary data. Technique of collecting data with test and observation. Data validity using method triangulation. Data analysis using percentage technique, where from the data that has been obtained, then analyzed by percentage to see the learning result in volleyball game on learning in school.         The results showed that learning with the optimization of the use of tools can improve the learning outcomes of service on volleyball in students of class X IIS 4 SMA N 4 Surakarta 2016/2017 academic year. In the first cycle, the results of service learning on the volleyball students reached 63.33% or 19 students of 30 students have entered the criteria thoroughly while 11 students or 36.67% in the category has not been completed. In the second cycle there is an increase in the percentage of student learning outcomes in the category of completion of 83.33% or a number of 25 students. Until the end of the meeting there are 5 students or 16.67% that have not been completed.Based on the result of the research, it can be concluded that the learning with the optimization of the use of the tools can improve the learning outcomes of service on the volleyball in the students of class X IIS 4 SMA N 4 Surakarta in the academic year 2016/2017.
Learning outcomes; Volleyball service; Optimalization in using learning tools 2018-05-03 oai:jurnal.uns.ac.id:article/50574 buka_link ↗ Highlight_link 10.20961/phduns.v15i1.50574
1672826 #8960 Understanding fair play basketball club players in perbasi jombang Saputro, Arnaz Anggoro
Viantina, Ossa
Basketball is a sport in which body contact occurs between players, which often causes chaos during matches so that it can become a source of commotion that can injure the spirit of sportsmanship in sport (fair play). This research is a population study, so the entire population is used as a research sample, namely all basketball clubs sheltered by Perbasi Jombang, totaling 102 players. The research variable is the single variable, namely the understanding of fair play of basketball club players in Perbasi Jombang. The data collection method used a questionnaire technique, the data were analyzed using descriptive percentage analysis. Based on the results of the study, it is known that as many as 13 respondents (12.75%) have a very good level of understanding of fair play, 79 respondents (77.45%) have a good level of understanding of fair play and as many as 10 respondents (9.80%) have a good level of understanding of fair play. fairly good understanding of fair play. That understanding includes the meaning of the word fair play which is actually 82.23%, understanding the purpose of fair play by 77.78%, understanding the moral values contained in fair play by 83.74%, understanding the rules or fair play exponents. in basketball games by 72.84%, and the form of self-esteem reflected in fair play by 79.36%. It can be concluded that most of the basketball club players in Perbasi Jombang are good at understanding fair play in a basketball game
pemahaman; fairplay; bolabasket 2022-06-18 oai:jurnal.uns.ac.id:article/61480 buka_link ↗ Highlight_link 10.20961/phduns.v19i1.61480
1672827 #8960 The Effect of Imagery Training on The Improvement of Basketball Game Free Throw Skills in Basketball Extracurricular Students of SMA Negeri 8 Surakarta Profaviola, Maestro Boy Perwira
Nugroho, Djoko
Satyawan, Budhi
The aim of the eyeball research was to see that there was no effect of image on improving skills in playing free ball games in basketball extracurricular students at SMA Negeri 8 Surakarta in 2019/2020. This research is a quasi-experimental study with a pretest and posttest control group design. By giving treatment (treatment) to the experimental group, by dividing into two groups with ordinal pairing, namely the experimental group with imagery training treatment and the control group using the free throw training treatment. The population in this study were all basketball extracurricular students at SMA Negeri 8 Surakarta for the 2019/2020 school year, totaling 24 students. Data collection techniques norms and documentation. The data analysis technique uses descriptive statistical techniques with the help of the IBM SPSS 22 program. The results showed that there was a significant effect of imagery training on the improvement of free throw basketball skills for basketball extracurricular students at SMA Negeri 8 Surakarta It shows that the pre-test average score is 6.75 with the highest score of 12, after being given the imagery training treatment the value increases by an average of 9.00 with the highest score of 14, the percentage of skill improvement is 33%. The results of this study can be concluded that imagery training can effectively improve the free throw skills of basketball games for extracurricular students at SMA Negeri 8 Surakarta for the 2019/2020 school year.
Basketball; Sports; Imagery Exercise 2019-11-10 oai:jurnal.uns.ac.id:article/51213 buka_link ↗ Highlight_link 10.20961/phduns.v16i2.51213
1672828 #8960 Improve Gross Motor Skills Through Throw And Catch Ball Game In 3rd Grade School Students Aditria, Intan Ayu Putri
Wismanadi, Himawan
Maharani, Virdia Devi
Gross motor skills involve body movements that engage all muscles and body parts or the overall body size affected by a child's level of maturity. The purpose of this research is to determine the influence of throw and catch ball game on the improvement of gross motor skills in students of Perak Barat IV/04 Surabaya Elementary School. This study is a qualitative descriptive research using action research methodology. The objective of this research is to enhance gross motor skills. The research design is based on the research model by Kemmis & Mc. Taggart. Data for this study were collected through observation sheets and documentation. Based on the results of Cycle 1, 15% of the children showed significant development, 20% developed as expected, 10% showed initial progress, and 45% did not show any progress. In Cycle 2, 20% of the children showed significant development, 40% developed as expected, 20% showed initial progress, and 20% did not show any progress. Therefore, it can be concluded that the results of this research prove that the throw and catch ball game can enhance children's gross motor skills.
Student; Gross motor; Throw and catch ball 2023-07-14 oai:jurnal.uns.ac.id:article/75882 buka_link ↗ Highlight_link 10.20961/phduns.v20i1.75882
1672829 #8960 The effectiveness of learning front roll gymnastics using Google Classroom at SMA N 2 Wonogiri, 2020/2021 Mahendra, Yusuf Adi
Hendarto, Singgih
Satyawan, Budhi
The purpose of this study was to determine the level of effectiveness of learning front roll floor gymnastics using Google Classroom at SMA Negeri 2 Wonogiri in the academic year 2020/2021. This research uses descriptive quantitative research. Sampling in this enelitianis the probability sampling is a sampling technique that provide equal opportunities for every member of the population. The poulation in this research is 7 PJOK teachers and 427 grade X students at SMA N 2 Wonogiri. Samples 5 PJOK teachers and students of X 211 class. The data collection technique is done by taking a questionnaire or questionnaire. The data obtained is the transcript of the questionnaire results. Then the data used is the percentage descriptive analysis. Research on the effectiveness of learning front roll floor gymnastics using google classroom at SMA Negeri 2 Wonogiri for the 2020/2021 school year, the following conclusions are obtained: 1) From the point of view of students on factor 1, the conditions for e-learning have an average value of 39.05. Faktor 2, the quality of e-learning obtained an average of 39.79. Overall, the effectiveness of Google Classroom PJOK learning was obtained an average of 78.83. Of the 211 students, 74 students (35.07%) were categorized as moderate. 2) From the teacher's point of view on factor 1 The conditions of e-learning learning obtained an average value of 42.6. In factor 2, the quality of e-learning learning obtained an average of 46.8. Overall, the effectiveness of Google Classroom PJOK learning from the teacher's point of view obtained an average of 89.4. Of the 5 teachers, 3 teachers (60%) were categorized as moderate. Based on the results of data analysis and discussion of research that has been carried out regarding the effectiveness of learning front roll floor gymnastics using google classroom at SMA Negeri 2 Wonogiri in the academic year 2020/2021 it can be concluded that it is moderate.
Learning Effectiveness, Front Roll Floor Gymnastics, Google Classroom 2021-05-23 oai:jurnal.uns.ac.id:article/51458 buka_link ↗ Highlight_link 10.20961/phduns.v17i2.51458
1672830 #8960 Level of gross motor skills in lower grade students at integrated Islamic elementary school Basuki, Basuki
Maarif, Ilmul
Related to the research objectives in this case want to know the level of gross motor skills of students, and the type of quantitative descriptive research to describe the events that occur currently in the field, the population of this study is 78 lower grade SDIT students with purposive sampling technique in students aged between 7-9 years so that this study includes population research, data measurement with the TGMD-2 test component instrument. The results of locomotor movements of SDIT students fall into the category above the average of 19.23%, for manipulative movements of students with the average category there are 35.90%, and for gross motor shows the average category with the number (47.44%). This conclusion shows that the gross motor level of integrated Islamic elementary school students in the gross motor is in the average category.
Gross Motor, Lower Grade, Primary School 2024-05-27 oai:jurnal.uns.ac.id:article/85945 buka_link ↗ Highlight_link 10.20961/phduns.v21i1.85945
1672831 #8960 MENINGKATKAN KOMPETENSI KETERAMPILAN GERAK DASAR LOKOMOTOR MELALUI PERMAINAN OUTDOOR Wahidin, Rafat
Sunardi, Sunardi
Penelitian ini bertujuan untuk meningkatan kompetensi keterampilan gerak dasar lokomotor melalui permainan outdoor. Penelitian ini dilakukan di SD Negeri Danaraja Banyumas pada tahun ajaran 2016/2017.Subyek penelitian adalah siswa kelas II berjumlah 26 siswa dan obyek penelitinnya adalah meningkatkan kompetensi keterampilan gerak dasar lokomotor melalui permainan outdoor. Jenis penelitian adalah penelitian tindakan kelas (PTK) yang bersifat kolaboratif antara peneliti bekerjasama dengan guru penjasorkes. Penelitian ini dilakukan dalam dua siklus terdiri dari 6 kali pertemuan, kemudian tahap dalam setiap siklusnya yang terdiri dari perencanaan, pelaksanaan tindakan, observasi dan refleksi. Teknik pengumpulan data meliputi observasi, tes dan refleksi. Teknik analisis data dalam penelitian ini adalah menelaah semua data yang tersedia, baik data kuantitatif secara statistik deskriptif komparatif (persentase) maupun data kualitatif secara analisis kritis.Berdasarkan hasil penelitian disimpulkan bahwa pembelajaran melalui permainan outdoor dapat meningkatkan kompetensi keterampilan gerak dasar lokomotor yang semula pada prasiklus kelulusan sebesar 34,6% menjadi 61,5% pada siklus I, dan pada siklus II meningkat menjadi 76,9%, sehingga kompetensi mengalami peningkatan sebesar 42,3%.
Permainan Outdoor; Keterampilan Gerak Dasar Lokomotor 2017-11-08 oai:jurnal.uns.ac.id:article/50555 buka_link ↗ Highlight_link 10.20961/phduns.v14i2.50555
1672832 #8960 Online Learning Analysis on the Application of Basketball Learning Process in High School Ramadhani, Rosanti Pradhita
Waluyo, Waluyo
This research aims to find out and analyze the learning of the PJOK of basketball games. This study is a quantitative study using survey methods to find out the picture of PJOK online learning in basketball games. Data collection techniques use questionnaires and documents. The population in this study amounted to 169 learners, and samples were taken 20% of the population so that a sample of 35 learners was obtained. The data obtained is then analyzed and tested the validity of data using the SPSS 22 program. The results of the analysis from the study of online learning survey PJOK basketball game in students of class XII IPS Sma Negeri 5 Surakarta can be seen by many learners. This is aimed at the number of respondents who answered well as many as 13 respondents (37%), very good as 8 respondents (23%), less good as 10 respondents (29%), and who answered badly as many as 4 respondents (11%). Concluded from this study, Online Learning PJOK Basketball Games for the effectiveness of online learning PJOK basketball games are in a good category.
Online Learning, PJOK Learning, Basketball Games 2021-12-30 oai:jurnal.uns.ac.id:article/57312 buka_link ↗ Highlight_link 10.20961/phduns.v18i2.57312
1672833 #8960 Pengaruh disiplin belajar terhadap hasil belajar Madrasah Ibtidaiyah Mubarok, Laylatul
Darmawan, Didit
Disiplin belajar merupakan hal penting yang membantu mencapai hasil belajar yang baik. Tingkat kedisiplinan belajar menjadi indikator pencapaian siswa selama mengikuti proses pembelajaran. Tujuan dari penelitian ini memahami bagaimana disiplin belajar mempengaruhi kelompok belajar siswa dengan menggunakan metode Systematic Literature Review. Penelitian ini menganalisis 10 publikasi artikel ilmiah dengan rentang tahun 2018 hingga 2024. Berdasarkan hasil penelitian menunjukkan bahwa disiplin belajar sangat berpengaruh terhadap hasil belajar siswa. Implikasi dari temuan ini menunjukkan bahwa betapa pentingnya kolaborasi antara pihak sekolah dan orang tua dalam membangun budaya disiplin. Kepala sekolah dapat mengintegrasikan program pelatihan keterampilan manajemen diri bagi guru dan siswa. Guru diharapkan menerapkan strategi pembelajaran yang menumbuhkan motivasi serta tanggung jawab belajar.
Disiplin belajar, Hasil belajar, MI, Systematic Literature Review, Regulasi Diri. 2025-12-05 oai:jurnal.uns.ac.id:article/111795 buka_link ↗ Highlight_link 10.20961/phduns.v22i2.111795
1672834 #8960 EFEK TEACHING GAMES FOR UNDERSTANDING MODEL TERHADAP RESPONSIBILITY ANAK SEKOLAH DASAR Sabarini, Sri Santoso
The purpose of this research are: (1). To find out whether there is an influence "Teaching Games for Understanding Models" in physical Education on the character of the responsibility of fourth grade elementary school students. (2). To find out how much influence the "Teaching Games for Understanding Model" at physical education learning on understanding the Responsibility Attitude of fourth grade children in elementary school. This type of research uses the quasi experiment method in the form of pretest-posttes non equivalent control-group design.The research subjects used in this study were fourth grade students of Klumprit 3 Mojolaban Elementary School. Sukoharjo The size of the study subjects was 27 students. The technique of collecting data is using questionnaire responsibility that has been developed from Don Hellison (1995) through a valid and reliable question instrument with Cronbach's Alpha: 0.921. The data analysis technique used in this study used the Wilcoxon difference test to see the gain score of the pretest and posttest. The results of data analysis can be concluded that: (1). There is a significant effect between the Application of the TGfU Learning Model to the Responsibility of 4th grade elementary school students. It is obtained that the calculated Z value for the TGfU Learning Model is -4,543 with a significance value of 0,000 because the significance value is lower than 0.05, the null hypothesis number is rejected, from the research conducted, the hypothesis is accepted. (2).From the description of the data it was seen that the average pre test results of 50.9630 and post tets were 67.4815, thus there was an increase in the influence of the application of the TGfU model on student Responsibility by 16, 52.
TGfU; Responsibility; Physical Education 2019-05-02 oai:jurnal.uns.ac.id:article/50993 buka_link ↗ Highlight_link 10.20961/phduns.v16i1.50993
1672835 #8960 Application of the problem-based learning learning model to improve basketball dribbling learning outcomes in class VIII-I students of SMP Negeri 1 Karanganyar Aji, Taufan Susilo
Tujuan Penelitian ini adalah untuk meningkatkan hasil belajar dribbling bola basket melalui penerapan model pembelajaran Problem Based Learning pada peserta didik kelas VIII-I SMP Negeri 1 Karanganyar Tahun Pelajaran 2021/2022.Penelitian ini merupakan penelitian tindakan kelas (PTK). Penelitian ini dilaksanakan dalam dua siklus, dengan tiap siklusnya terdiri atas dua kali pertemuan. Subjek penelitian adalah peserta didik kelas VIII-I SMP Negeri 1 Karanganyar yang berjumlah 30 peserta didik yang terdiri dari 14 peserta didik putra dan 16 peserta didik putri. Sumber data berasal dari guru, peserta didik, dan peneliti. Teknik pengumpulan data adalah dengan observasi, wawancara, tes, dan dokumentasi atau arsip. Validitas data menggunakan teknik triangulasi yang terdiri dari triangulasi metode, trangulasi sumber, dan triangulasi data. Analisis data menggunakan teknik analisis deskriptif kualitatif dengan teknik persentase untuk melihat kecenderungan yang terjadi dalam kegiatan pembelajaran pendidikan jasmani.Hasil analisis data yang terjadi pada pratindakan ke siklus I, dan siklus I ke siklus II dapat disampaikan sebagai berikut: Pada pratindakan hasil belajar dribbling bola basket pada aspek kognitif yang tuntas adalah 11 peserta didik dengan persentase 36%, sedangkan pada aspek psikomotor jumlah peserta didik yang tuntas adalah 15 peserta didik dengan persentase 50% dan pada aspek afektif jumlah peserta didik yang tuntas adalah 30 peserta didik dengan persentase 100%, kemudian pada siklus I hasil belajar dribbling bola basket pada apek kognitif jumlah peserta didik yang tuntas adalah 18 peserta didik dengan persentase 60%, sedangkan pada aspek psikomotor jumlah peserta didik didik yang tuntas adalah 23 peserta didik dengan persentase 76%, selanjutnya pada siklus II hasil belajar dribbling bola basket pada aspek kognitif jumlah peserta didik yang tuntas adalah 24 peserta didik dengan persentase 80%, sedangkan pada aspek psikomotor jumlah peserta didik yang tuntas adalah 27 peserta didik dengan persentase 90%. Hasil belajar dribbling bola basket sudah mencapai target yang ditentukan sehingga tindakan dapat dihentikan pada siklus II. Dari hasil analisis data di atas dapat disimpulkan bahwa pembelajaran melalui model pembelajaran Problem Based Learning dapat meningkatkan hasil belajar dribbling bola basket pada peserta didik kelas VIII-I SMP Negeri 1 Karanganyar Tahun Pelajaran 2021/2022.Kata Kunci: Hasil Belajar, Dribbling Bola Basket, Penerapan Model Pembelajaran Problem Based Learning.
2023-05-31 oai:jurnal.uns.ac.id:article/72292 buka_link ↗ Highlight_link 10.20961/phduns.v20i2.72292
1672836 #8960 The Relationship Between the Effectiveness of Learning Physical Education Sports and Health on the Physical Fitness of 10-12 Year Old Students Hamid, Faisol
Hendrawan, Kahan Tony
This study aims to determine the relationship between the Relationship Between the Effectiveness of Learning Physical Education Sports and Health Towards Physical Fitness of Students Aged 10-12 Years, this study is a correlational study that uses survey methods. The results of the study for learning effectiveness showed a sufficient category of 32 students (41.02%), for physical fitness 32 students (41.02%) in the moderate category, for the correlation test showed the sig value between physical fitness and the effectiveness of PJOK learning was 0.045 <0.05 which means there is a significant correlation or relationship between variables. The conclusion based on the results of the relationship between the effectiveness of PJOK learning and the physical fitness of students aged 10-12 years, so it needs to be understood when learning is effective and students do movement activities will have a positive impact on students' physical fitness.
effectiveness of physical education learning, physical fitness, elementary school students. 2023-11-08 oai:jurnal.uns.ac.id:article/77951 buka_link ↗ Highlight_link 10.20961/phduns.v20i2.77951
1672837 #8960 PENERAPAN PENDEKATAN BERMAIN UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR PERMAINAN BOLAVOLI MINI Fitrianingsih, Dwi
Satyawan, Budhi
The purpose of this research is to improve learning outcomes basic of mini volleyball with implementation play approaches to learners iv a grade of mi muhammadiyah jimbung, in the academic year 2016/2017.This study close to practice clas action. Study held in 2 cycle consists of 4 steps in every cycle consists of planning, action, oservation and reflection. Subject in this study is learners of IV A MI Muhammadiyah Jimbung whichamounts to 22 learners, 12 male and 10 female. Data collection technique with test and observation. Data validation use triangulation data. Data analysis use descriptive qualitative with precentage tehnique.The result are 27,27% complete and 72,72% uncomplate. This first cycle obtained resut 59,09% complate and 40,91% uncomplate with averaage value of psychomotor 59,09%, affective 81,81% and cognitive 68,18%. Second cycle obtained results86,46% complate and 13,64% uncomplatewhith average value psychomotor 77,27%, affective 90,90%, and cognitive 81,81%. Based of analysis result from 2 cyclle show increase and suitable with achievement target.Conclusion on this study is implementation approaches can improve learning outcomes basic of mini volleyball on IV A MI Muhammadiyah Jimbung. In the academic year 2016/2017.
learning outcomes; basic motion; mini volleyball; play approach 2017-05-30 oai:jurnal.uns.ac.id:article/50550 buka_link ↗ Highlight_link 10.20961/phduns.v14i1.50550
1672838 #8960 CORRELATION BETWEEN THE NUTRITION ADEQUANCY LEVEL AND AEROBIC ENDURANCE OF MALE FUTSAL EXTRACURRICULAR PARTICIPANTS AT REJOSO 1 HIGH SCHOOL Rangga, Teja Windi
Sabarini, Sri Santoso
Manshuralhudlori, Manshuralhudlori
The male student of futsal extracurricular participants at SMA Negeri 1 Rejoso in 2020 experienced an average quality decrease after playing over 17 minutes on the second round of the game so the researcher suspected that it was related to the aerobic endurance possessed by students. Besides aerobic endurance, the nutrition adequancy level of each futsal extracurricular participants at SMA Negeri 1 Rejoso also have differences, starting from age, weight and height. The results of the observation conducted by researcher with extracurricular trainers, the researcher wants to correlate the nutrition adequancy level with the aerobic endurance of each student. The method used in this research is a quantitative method with correlational techniques using 2 variables, the nutrition adequancy level and aerobic endurance. The population in this study were 15 students. The Body Mass Index (BMI) used to determine the nutrition adequancy level of students, while Multistage Fitness Test (MFT) used to determine the aerobic endurance. The research was conducted in 2 repetitions. The results of the research are tested for reliability test, normality test and correlation test. The results showed that there is no significant correlation between the nutritional adequancy level and aerobic endurance of male students’ futsal extracurricular at SMA Negeri 1 Rejoso in 2020. Value (- 0,229) < (0,514) or p (sig) 0,413 > 0,05. There is other factor related to aerobic endurance such as aerobic exercise training factor.
Nutritional Status; Aerobic Endurance 2021-06-07 oai:jurnal.uns.ac.id:article/51453 buka_link ↗ Highlight_link 10.20961/phduns.v18i1.51453
1672839 #8960 Pengaruh Pendidikan Sepak Bola Futsal Terhadap Kecerdasan Sosial dan Emosional Siswa SMP Negeri 1 Tanjung Raja Afkar, Muhammad Aqil
Akbar, Muhammad Taheri
Hermansah, Bambang
Tujuan penelitian ini adalah untuk mengetahui apakah terdapat pengaruh antara Pendidikan sepakbola futsal terhadap kecerdasan sosial dan emosional siswa SMP Negeri 1 Tanjung Raja. Penelitian ini menggunakan metode eksperimen dengan pendekatan kuantitatif. Populasi pada penelitian ini adalah siswa kelas VIII SMP Negeri 1 Tanjung Raja yang berjumlah sebanyak 226 orang. Teknik sampling yang digunakan pada penelitian ini adalah menggunakan teknik Purposive Sampling dengan tiga kriteria; (1) bersedia menjadi sampel penelitian, (2) siswa kelas VIII berjenis kelamin laki-laki, (3) aktif dalam berlatih atau bermain permainan futsal. Sampel yang terdapat pada penelitian ini sebanyak 111 siswa laki-laki. Teknik analisa data yang digunakan pada penelitian ini menggunakan uji Paired Sample T Test terhadap nilai angket pretest dan posttest dengan taraf signifikansi 0,05 atau 5% dengan bantuan software SPSS versi 25.0. Berdasarkan hasil analisa dan pengolahan data pada pengaruh pembelajaran PJOK terhadap kecerdasan emosional dan kecerdasan sosial diperoleh nilai Sig (2-tailed) <0,05 yaitu sebesar 0,000, yang menandakan H1 pada penelitian ini diterima, dan hasil ini menyatakan terdapat pengaruh yang signifikan antara Pendidikan sepakbola futsal terhadap kecerdasan sosial dan emosional siswa SMP Negeri 1 Tanjung Raja.
Pembelajaran PJOK; Futsal; Kecerdasan Emosional; Kecerdasan Sosial; Siswa 2025-01-06 oai:jurnal.uns.ac.id:article/94719 buka_link ↗ Highlight_link 10.20961/phduns.v22i1.94719
1672840 #8960 Pengaruh Penggunaan Model Gamifikasi terhadap Keterampilan Dasar Futsal Fahcrezi, Figo
Juita, Ardiah
Rahmatullah, Muhammad Imam
Vai, Aref
Lardika, Rola Angga
Aspa, Agus Prima
Penelitian ini bertujuan untuk mengetahui pengaruh model gamifikasi terhadap peningkatan keterampilan dasar futsal. Gamifikasi merupakan penerapan elemen permainan dalam proses pembelajaran guna meningkatkan motivasi dan keterlibatan peserta didik. Metode yang digunakan adalah eksperimen semu dengan total sampling sebanyak 15 siswa. Teknik pengumpulan data dilakukan melalui tes keterampilan dasar futsal, yang meliputi passing, dribbling, controlling, dan shooting. Hasil uji statistik menunjukkan bahwa data berdistribusi normal, dan terdapat perbedaan signifikan antara pretest dan posttest. Nilai t-hitung sebesar 5,602 lebih besar dari t-tabel 1,761, sehingga menunjukkan adanya pengaruh yang signifikan dari penggunaan model gamifikasi terhadap peningkatan keterampilan dasar futsal siswa. Penerapan gamifikasi terbukti mampu menciptakan suasana latihan yang lebih menarik, menyenangkan, serta meningkatkan motivasi dan partisipasi aktif peserta. Model gamifikasi dapat menjadi alternatif metode pembelajaran dalam pendidikan jasmani untuk meningkatkan hasil belajar, khususnya dalam penguasaan teknik dasar olahraga futsal. Penelitian ini juga memperkuat pentingnya pendekatan inovatif dalam mendukung proses pembelajaran yang efektif, menarik, dan bermakna bagi peserta didik.
Model Gamifikasi; Keterampilan Futsal 2025-10-08 oai:jurnal.uns.ac.id:article/102768 buka_link ↗ Highlight_link 10.20961/phduns.v22i1.102768
Menampilkan 1.550.341 - 1.550.360 dari total 1.550.696 data